Minor Fix


Missing null checks that caused a little hiccup if you reloaded a scene.

Hopefully fixed now.

Edit: 

Sorry for update spam. 

Minor bugs/exceptions kept popping up but should be dealt with now.

New function added called Wash() -- Just a simple way to reset PoolIt when scene reloading since PoolIt is a static class that doesn't get reset automatically on scene reload.

Files

PoolIt.unitypackage 1 kB
Jan 30, 2022

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